Thursday, December 30, 2010
Wednesday, December 29, 2010
Wednesday, December 8, 2010
FLUXUS boxes, augmented reality and innovative publishing
FLUXUS was a variable group of artists working in what has vastly been called Neo-Dada and visual arts, but really worked intermedially across visual arts, design, video, music, performance and architecture.
Vastly inspired by the work of John Cage and, in a way, organized by George Maciunas, FLUXUS was a natively networked movement of artists that were already working and collaborating along the same lines, internationally.
The term “intermedia” was coined by fluxus artist Dick Higgins to describe what, during the 60s, was a really innovative approach in which arts started moving across materials, practices, technologies and genres, defining entirely new ones or even incredibly significative hybrids.
FLUXUS artists worked with found materials with a DIY (Do It Yourself) approach, often establishing profund collaboration practices or experimenting the ideas of randomness and the recombination of everyday objects and events into artistic expressions.
Various kinds of materials and technologies were used to enact this approach, including the first video experiments by Nam June Paik and John Cage’s musical creations built using appliances, everyday objects, and things coming from offices or ordinary houses. The diffused tendency operated by fluxus artists was to both “open” the artistic process and to layer artistic visions onto the flow (fluxus) of ordinary life.
The DIY approach is typical of the first objective. Here, artistic gestures and approaches were disclosed, and the methodologies and techniques were described as something that could be accessible to people, for comprehension and reenactment. Even on the strategies of price: while “ordinary” artists produced very limited numbers of highly expensive works, fluxus artists (for example Maciunas himself) produced their works as if they were to be mass produced and made available at very low costs. Art was open, interactive, accessible and collaborative, as the person experiencing the artwork was required to intervene and act, or even suggested to replicate and diffuse gestures in other contexts.
As for the second approach, FLUXUS’ assemblage and recombination of everyday objects and practices transformed the imaginaries connected to ordinary daily life, creating through aesthetics, experiences and interactions, additional dimensions in which any object or space could be perceived. Objects acquired the magical aura of art by simple recontextualizations or juxtapositions, as sounds, visions and other sensorial experiences aggregated through performance and interaction.
Art flowed with daily life as one single environment with multiple possibilities opening up for world codification and experience.
This disruptive approach to art and life was crystallized across a series for practices.
The production of the so called Fluxus Boxes was one of them.
Fluxus boxes were a peculiar form of expression in which the artist gathered a series of objects, cards, materials and components and assembled them in boxes, suitcases or other containers. The assemblage was created with multiple purposes in mind: creating suggestions and tangible poetics by juxtaposing things was something that the cinematographic montage had learned since the beginning of the century, and it was also explored by musicians such as Cage, where the sounds of known objects acted on levels that are simultaneously physical, symbolic and referring to memory and cultures.
Fluxus boxes were intended as non linear narratives to be handled, touched, performed, disseminated, destroyed, reassembled, counted and reconfigured.
Just as cinema montage and music had learned, the orchestration of symbols, visions and other sensorial components was able to create novel scenarios. Interactivity and tangibility created a state of continuous recombination, multiplying interpretation and cognitively activating people, who became part of the artwork while handling, imagining and communicating. The connection with the ordinary flow of life created new dimensions in the world: stratified, recombinant and engaging.
In occasion of the 50 years of FLUXUS we have decided to research on this wonderful form of expression, both for the innovation it has provided in the arts and for its connection with many of the mutation processes that are going on with contemporary humanity and their ability to experience media, communicate and interact.
At the event Mercoledì da NABA series of events, on December 15th 2010, we will hold a workshop/performance in which we will build a Fluxus Box using Augmented Reality and other cross-medial techniques and technologies.
The ojective will be to research on the Fluxus Box approach, and to appy it at a “meta” level. The objects contained in the box will be tools through which the experience of multiple Fluxus Boxes will be holdable, remixable, juxtaposable, recombinable, enacting a meta-performance encompassing possibly infinite remixed reenactments of Fluxus performances, experiences and events.
The box we will produced will be donated to the NABA, and the custom software that will be created for the occasion will be released under a GPL2 licensing scheme, so that it will be usable by artists, students and practitioners worldwide, in a further level of the performance.
more info at:
http://www.artisopensource.net
Tuesday, December 7, 2010
Sunday, November 21, 2010
Friday, November 19, 2010
Wednesday, November 17, 2010
REFF RomaEuropa FakeFactory on La Stampa
A video about REFF RomaEuropa FakeFactory has been published on the website of La Stampa, an important italian newspaper.
REFF, RomaEuropa FakeFactory: next step
A book is coming out in Italy (and an international version is following soon, before the end of the year) together with the next step in our action in favor of better innovation policies andpractices for arts and culture.
During these days Italy is living strange times, with a government that is something that could easily be called a "soft dictatorship"and an extensive crisis scenario across culture, imaginaries and perspectives.
This, in particular, is a peculiar day for Italy, as the governmental crisis began just a few hours ago. And it is indeed a very strange crisis, as the in-crisis government actually has loads of power (it managed to have the crisis postponed by 14 days, to be able to create a few more laws:) ), and the possible alternatives do not really offer any real difference to the currently running models.
This is a media dictatorship, as its power is based on 20+ years of television and on the social changes it induced in the population.
Current culture and art policies reflect that. Totally.
This difficult scenario is what induced us in the first place when we created REFF, RomaEuropa FakeFactory.
A quick-quick history: in 2008 a big italian culture/arts institution created an international competition that was really terrible in terms of the supported cultural policies, of artists' rights and of intellectual property issues. We, a group of artists and activists together with 80+ partners all over the world , created REFF, a fake institution and a competition just like the "original" one, only supporting open, innovative practices and policies.
The impact was so strong that REFF was invited at the Cultural Commission of the Italian Senate.
The original institution (theFondazione RomaEuropa) was forced to change its policies and to transform its practices, becoming just like REFF :)
The action continued, as the original Fondazione became the focus of several large operators' assault on the digital imaginaries of people to create what they openly call the Digital Class.
This process saw the biggest italian telco operator (Telecom Italia) invading practically every space in digital arts, leading to a scenario in which even the absurd "Internet for Peace" campaign was possible: a telco operator was becoming a major political force in all the issues related to networks, digital innovation, intellectual property and publishing, obtaining the support of more that 70 representatives in both the Parlament and the Senate.
We leveraged REFF, our shadow institution, and uncovered many of these opaque processes. Last one of which is the assault on digital publishing industries: the market of ebooks and ebook readers is the latest area of assault on italy's digital cultures scenario and on the practices of free expression and self-determination.
This is why together with FakePress wecreated this book.Together with the book a software platform will be released (GPL2 license) allowing people to freely create ebooks, and enhanced books featuring augmented reality, wide tagging, and fruibility across several devices.
The platform has been recently presented at Artissima with the help of the Piemonte Share Festival as an opportunity for publishing and expression practices for the arts and culture.
Multiple events will follow in the next days and months.
Stay tuned, if you like.
cheers.
xDxD
Tuesday, November 16, 2010
Monday, November 15, 2010
Thursday, November 4, 2010
Wednesday, November 3, 2010
REFF RomaEuropa FakeFactory, iPad version
REFF RomaEuropa FakeFactory, iPad version
the REFF Book is about to be published. In the meanwhile previews start to emerge on the web of the interfaces of its mobile versions. Here are the screenshots of the iPad version
http://www.artisopensource.net/2010/11/03/reff-romaeuropa-fakefactory-the-book-share-festival-artissima/
Art is Open Source and FakePress will be launching the preview of the book “REFF RomaEuropa FakeFactory“, produced by DeriveApprodi and FakePress, at the Share Festival, in Turin, Italy.
On November 6th we will participate to the conference “Publishing Art 2.0: Next Step Publishing – New Scenarios of Art Publishing“ at Artissima.
Here is the link for the Facebook Event
Here is some info about the Piemonte Share Festival
Here is some info about FakePress
Here is some info about the REFF Book
Here is some info about DeriveApprodi
Here is some info about Artissima
Tuesday, October 26, 2010
Sunday, October 24, 2010
Friday, October 22, 2010
Thursday, October 21, 2010
REFF, RomaEuropa FakeFactory: critique, arts, culture, publishing and augmented reality
info at REFF RomaEuropa FakeFactory
[PRESS RELEASE - ENGLISH ]
Almost two years after its creation il 2009, the REFF - RomaEuropa FakeFactory is back with the publication of its book, published in Italy by DeriveApprodi & FakePress:
REFF
The reinvention of the real through critical practices
of remix, mash-up, re-contextualization, reenactment
Foreword by: Bruce Sterling
Over 30 contributions ranging from critical articles to interviews; a catalog of 30 works exploring the themes of remix in an extended way; the special mentions of the 2009-2010 contest; a new experience of reading integrating the digital and paper dimentions trough the use of Augmented Reality and tagging; an open source tool for creating ubiquitous, cross-media publications, by FakePress.
From the foreword, by Bruce Sterling:
"Right now, the behaviors and activities commemorated in this book are bizarre. Very. They are so peculiar that they are inherently difficult to describe, because they come from the outer reaches of an emergent network-culture.
I could write an entire book about these ideas and practices, a book that would be science fiction, architecture fiction, design fiction, a technical manual and also a manifesto for network economics. That book would be rather like this book, only less entertaining."
REFF. An example of an artistic, cultural and political act. A truly Augmented Reality, a multi-strata object that entices to be discovered, read and used with more “sense” up to the performative one. A new prototype of publication, beyond the e-book.
Copyright
RomaEuropaFakeFactory book is licensed under Creative Commons Attribution-NonCommercial ShareAlike 2.5 Italy.
Site
http://www.romaeuropa.org
http://www.fakepress.it
http://www.deriveapprodi.org
http://www.facebook.com/pages/REFF-RomaEuropa-FakeFactory/121217751261830?ref=ts&v=wall
Press & Contacts
Davide Sacco - Ufficio Stampa DeriveApprodi
ufficiostampa@deriveapprodi.org
+39 328 3921381
+39 392 3273987
Oriana Persico - Media & Communication FakePress
oriana@fakepress.net
+39 347 7126928
AUTHORS, ARTISTS & CURATORS
(in alphabetical order)
"VOICES"
Richard Barbrook, Tatiana Bazzichelli, Germana Berlantini, Mike Bonanno, Loretta Borrelli, Andy Cameron, Massimo Canevacci, Francesca Canu, Carlo Cappa, Antonio Caronia, Dario Carrera, Stefano Coletto, Fiorello Cortiana, Umberto Croppi, Marco Fagotti, Marc Garret, Alex Giordano, Maria Hellström Reimer e Milica Lapčević, Lorenzo Imbesi, Stephen Kovats, Simona Lodi, Francesco "Warbear" Macarone Palmieri, Federico Monaco, Movimento ScambioEtico, Andrea Natella, Eleonora Oreggia aka xname, Luigi Pagliarini, Federico Ruberti, Marco Scialdone, Guido Scorza, Valentina Tanni, Jasmina Tescnovic, Cristina Trivellin e Martina Coletti
"VISIONS"
0100101110101101.ORG, Antoni Abad, Alterazioni Video, Apparati Effimeri, David Benqué, Jens Brand, Alex Dragulescu, Amy Francescini (Future Farmers), Flyer Communication (FLxER), Derek Holzer, Carlo Infante, jodi.org, Steve Lambert, Les Liens Invisibles, Fosco Loiti Celant, Garrett Lynch, Guthrie Lonergan, Quayola, Rebar Group, Ben Rubin, Adam Somlai-Fischer (Architecture), Sosolimited, Eugenio Tisselli, Troika, Hannes Walter e Stephen Williams (Fluid Forms), Marianne Weems (The Builders Association), Clemens Weisshaar e Reed Kram, Jaka Železnikar
" REFF Special Mentions 2009/2010"
Daniele Mancini / Urban Fields, Agnese Trocchi, Mathilde Neri Poirier / Hotel Nuclear, Luther Blissett, Agatino Rizzo / Cityleft, Adriano Sanna / Image Hunters, Pasquale de Sensi, Paola Zampa, Michael Cipolla, Chiara Passa, Anna Olmo, Eva Pedroni Simoncelli, Francesco D'Isa, Marco Pignatti, Samo Pedersen, Anna Gramma, Ivan / Eri Nav, Nanette Wylde, Laura Spampinato, Alessandro Suizzo, Chiara Micheli, Andrea Paglia, Difesa Jubecca, Andreas Maria Jacobs, Leif Ahnland, Stefano Pala e Francesco Rosati, Alessio Ballerini, Gregor Rozanski, quwt, judsoN, Bernardina / Demo Architects, Jelena Jovic, Sara Basili, Juan Lopez, Jimenez Lai, mag.MA Architetture, moriyuki, Giorgia Borroni, Cortomobile, Cenk Dereli, Titusz Tarnai, Daniele Salvatori, Chiara Angioli, Luis Rolando Rojas, Yurij Alekhno, Jose Antonio De Jesus Corona Gonzalez, Snak3, Adriana e Morena, Sheriff Xenoph, Pier Giorgio De Pinto
Edited by:
Cary Hendrickson, Salvatore Iaconesi, Oriana Persico, Federico Ruberti, Luca Simeone (FakePress)
http://www.romaeuropa.org
Available in the best bookstores from November 2010
ESA Conference 2010 @ Bocconi University
[caption id="attachment_1051" align="aligncenter" width="400" caption="ESAConference"]
We have recently been at the ESA Conference 2010 "Culture and the Making of Worlds" held at the Bocconi University in Milan during October 2010.
The conference is one of the main events in the global research scenario of sociology. It is held by the European Sociological Association (ESA) and the conference was organized by the ASK group at the Bocconi University.
With FakePress we presented a series of projects.
First we made a general presentation of the FakePress project
Then we presented the Squatting Supermarkets project:
then we presented our anthropologi writing project Ubiquitous Anthropology / Ubiquitous Bororo:
and the second part
and then we presented the REFF RomaEuropa FakeFactory project / action
and, by the way, check out often on the REFF RomaEuropa FakeFactory page, as a wonderful book is coming out using augmented reality and wide tagging techniques published by DeriveApprodi and FakePress.
All our contributions have been published here on the SSRN (Social Science Research Network).
In the next few days we will publish all the presenttions and PDFs of the presentations.
Sunday, October 10, 2010
Wednesday, October 6, 2010
Monday, September 27, 2010
New Media Book: a workshop on the next-steps of publishing
FakePress and Art is Open Source will present a workshop titled
“Next-step publishing: ubiquitous, disseminated, emergent, multi author narratives”
[program and info at the bottom of the article]
We can transform any space or surface into a display using electronic devices combined with location-based technologies, sensors, augmented reality and innovative visual surfaces. Furthermore, interactive surfaces are transforming the world, people and their activities.
It is progressively more possible – and accessible – to “write on the world“, layering contents, meanings, visuals and sensations that anyone can compose, diffuse and communicate.
The world transforms into a cross-medial polyphony built from ubiquitously accessible points of view: augmented reality, QRCodes, spime, fiducial markers, wearable technologies, portable electronic devices allow accessing content and information, and interacting with them directly from places, architectures, objects and bodies.
All this brings the word “publishing” into a totally new perspective, deeply mutating all of the roles involved: editors, authors, audiences, critics, curators. Roles that remix just as the visions and the contents, mutually interconnecting and overwriting each other, creating multiple and fluid visions of the world whose adoption can be a key element to the creation of new forms of expression, new sensibilities, new spaces.
The availability of ways to effectively stratify interpretations on the world in autonomous and incontrollable modalities gives rise to infinite possibilities for self-expression, self-determination and for the creation of sustainable opportunities which we have a chance to catch. Doing it effectively is a linguistic act and a cultural process which we can only activate through the emergence of imaginaries that allow for creation of these autonomous realities, their integration in the flow of our daily lives and the escape from those “walled gardens”, dead ends and mouse-traps that constantly sit around the corners of technological adoption.
During the workshop we will present these concepts throughout the disciplines and practices of art design and communication sciences, of digital and visual cultures, of hacking and activism.
Theory will go side by side with practice: we will introduce our newly developed Open Source platform that will be released by november under a GPL2 license, through which any WordPress blog can be transformed into a multichannel publishing system with cross-medial features (web, mobile, paper, augmented reality, location based, digital book…).
We will then show, in practice and getting people involved, how it is possible to use the platform to create a cross-medial publication that is accessible geographically, in proximity, architecturally, from objects “filled” with content and information, in augmented reality, from mobile phones, tablets and computers, and also from paper publications.
For anyone attending: please bring your laptop. The workshop will be useful even if you don’t bring your laptop with you, but you’ll have a chance to create your own example publication if you do bring it.
An event inside Innovation Festival 2010 – www.innovationfestival.it
NEW MEDIA BOOK
CONFERENCE + WORKSHOP
curated by
Milano in digitale
Cristina Trivellin e Martina Coletti
Fondazione D’Ars Oscar Signorini onlus, Milan
October 9th 2010 – 14:00 / 19:00
Palazzo Affari ai Giureconsulti, piazza Mercanti 2, Milano
14:00-16:30 workshop
“Next-step publishing: ubiquitous, disseminated, emergent, multi-author narratives”
Salvatore Iaconesi/xDxD.vs.xDxD e Oriana Persico/penelope.di.pixel
FakePress http://www.fakepress.it/
16:30 Conference with:
- Antonio Caronia, scientific curator of the initiative
- Mario Gerosa, curator, and Roberta Peveri coordinator of: Parla come navighi. Antologia della webletteratura italiana, Edizioni Il Foglio
- Alessandro Bertante, writer, curator of the anthology Voi non ci sarete. Cronache dalla fine del mondo, X book
- Marco Ghezzi, BookRepublic (http://blog.bookrepublic.it/)
Link to the Facebook event: http://www.facebook.com/event.php?eid=152666021423234
Sunday, September 26, 2010
Saturday, September 25, 2010
Friday, September 24, 2010
Wednesday, September 22, 2010
Monday, September 20, 2010
Cities telling stories: Atlas, ConnectiCity, reality and a nice event
Just back from the event held yesterday at the Circolo degli Artisti in Rome, called “Love and Kill Your Own Town”. The event was created by the guys and girls at CityVision Mag in the Wi-Fi Art series of events.
The event featured an incredible set of international projects being showcased using the style called Pecha Kucha, with each presentation being shown using 20 slides automatically moving to the next one after 20 seconds. My personal favourites of the night were maO, featuring some interesting thoughts on interactivity and on letting people define the borders of spaces, Michael Caton, a young designer who presented a software/photography project showing the “backstage” of the colossal architectural building grounds in Dubai and the rough condition of their workers, Weekend in a Morning, who presented a beautifully surreal and poetic project in which the traffic situation in Rome was confronted by designing an air transportation system using hot-air balloons from the borders of the city, and 2A+P/A, with their wonderful project about the productive condos in which a housign system was integrated with facilities for urban gardening, energy production and all sorts of activities that implement a sustainable living scheme. But all the projects were really interesting in proposing views on the city that created alternative interpretations of given reality, discovering how architectures could describe new forms of life either by suggesting – through spaces, materials and what you can do with them – different ways of living – more sustainable, more sensible to people and the environment and, most of all, intriducing the possibility for people to decide what to do with their spaces – or by doing it first-hand, following processes in which human beings, their self determination and their expression, are the most valuable thing that is taken into account.
At the event we presented two things: a project featuring wide sensing techniques to publish the stories of cities, and what we called the Atlante di Roma.
The first: Cities tell stories
this are the presentation slides we used:
As you can see by following the slides we told the story of how we gave thousands of people electronic devices capable of generating info and bio feedback, and combining this information with other sources to generate visual narratives of the city.
We chose 3 persons among the thousands and we created a story. On each person’s callout you can see the red bar, showing heartbeat rate, the blue bar showing stress conditions as gathered from galvanic skin response feedback, and the green bar showing emotional arousal information as collected from the interface of a mobile application that was given to them together with the devices.
The story followed the life of the three characters, describing a little urban love story, in which the sensors, traffic conditions, CO2 production, and mobile traffic profile of the the characters effectively created a time-based infoaesthetic tale.
The project was fake.
Together with FakePress we did similar projects and many people all over the world are currently creating and researching on these themes, making them more and more actual and feasable every day. So the fact that we presented a fake project is not really a big deal :) (and, halfway through the presentation we actually told people, and justified using the argumentation that I will use in a coule of lines or so)
We presented a fake project because it was probabily more real than any project presentation that we could have made.
Project presentations can be done in several ways: be them poetic, minimalistic, corporate… But, mostly, they represent only a single point of view. A single, incomplete, point of view.
So they do not represent, in any way, reality (or, at least, some indefinable, absolute “thing” that some people may have the temptation to call “reality”) which is, by definition, an interactive cohexistence of multiple points of view.
So we decided that it would be more significative to tell a lie, to describe a fake project, but, while doing this, to describe our perspective on the world and to delegate the discussion of our peojects to the projects themselves, that can be experienced online, used on mobile phones and even worn, in the case of our wearable technologies.
The second thing that we did during the event was to present one of these projects, in total adherence to what we described in the fake project presented with the slideshows. So, after all, it was not a fake. or, better, the presentation was a fake that described a real thing, so that the real thing could be more understandable. And, actually, it was fantastic how people believed more in the fake than in my expanations of the real project presented, which I will give you all a few lines below.
the project was presented as Atlante di Roma, but, after the presentation, it should actually be called “ConnectiCity“.
Let’s see why.
Atlante di Roma was an extraordinary architectural installation that we have been invited to create by Paolo Valente, the curator, for the Index Urbis Festa dell’Architettura in Rome. The installation featured a large-scale urban screen (about 35 meters long) that enacted a series of generative interfaces through which the visions on the city produced by institutions, organizations, studios and single individuals could be navigated using multitouch technologies, across space, time and subjects. The installation was though as something that could remain persistent, with an information system feeding its information that in a first phase (the one for the event) would have been fed by the responsibles of the organizations involved, but that would have been opened to public access so that anyone could express their vision on the city by uploading text, multimedia and their own voices.
Apart from the ever-present technical problems and some adjustments and changes in the interactivity that, after seeing it in action, we all agreed, together with Paolo, were needed, the Atlas perfectly did its job. And the online version is still working (if quite unattended, while we gather our forces and funds to keep the project going), and ready to be reproduced here in Rome and in other parts of the world.
What we presented at the event was something different.
You can see a scaled down version of the software used for the installation here at ConnectiCity: the City tells its stories
The concept shows a prottype for an urban screen that collects in realtime all the information generated by citizens on social networks and discussing their city, radiating outward from its geographical position. Imagine the screen placed in a neighborhood: walking by, you would could read what the people there, in that instant are saying about their city.
It is a way to communicate the multiple perspectives that effectively build the city, creating an architecture on top of it made from emotion, imagination, desires, ambitions and fears, and to make them part of the architectural landscape.
We decided to call this new concept using another name: ConnectiCity.
Atlas and ConnectiCity are two different things, thay have different objectives: the Atlas is a system that allows to create an environment with a specific form that is used to represent the visions on the city in which it is placed (as the Atlas of Rome does for Rome); ConnectiCity is a stream of consciusness, a situated collective stream of ideas, projects, visions and emotions emerging in a specific area thanks to whoever decides to express. While the Atlas focuses on the creation of a form, ConnectiCity focuses on the creation of a process.
Both share a vision: to create architectural spaces in cities that are dedicated to expression, emotion, and self-determination, tolerance, multi-culturalism.
Tuesday, September 14, 2010
Saturday, September 11, 2010
Friday, September 10, 2010
on the Death of the Web
http://ping.fm/e7Ls5
"Where this leads, Anderson and Wolff argue, is a recentralization of power back into the hands of large conglomerates - the ones who can aggregate the audiences, and create the large multi-screen, multi-device ecosystems to keep them engaged."
Army Anthropologist?s Controversial Culture Clash
on Wired http://ping.fm/arWLQ
http://ping.fm/Z5Fz4
turning social science into military intelligence
Thursday, September 9, 2010
FakePress @ Circolo degli Artisti: CITYVISION and Wi-Fi Art, Rome, September 19th 2010
FakePress: the next step of publishing.
The book explodes, and in this explosion its pieces disseminate, creating a new form of expression, a new way of writing onto the world.
Not books anymore, at least not in the classical ordinary way. Books become disseminated narratives, ubiquitous contents, traversable, wearable, shareable, interactive, emergent, time-based, location-based, relation-based.
Wearable technologies, Ubiquitous publishing, Augmented Reality, multiple-author, open ended narratives.
FakePress will present new forms of urban interaction and of critical innovation at:
LOVE AND KILL YOUR OWN TOWN
Curated by
Francesco Lipari and Ottavio Cialone
September 19th 2010
CIRCOLO DEGLI ARTISTI
VIA CASILINA VECCHIA 42, ROME
http://www.cityvision-mag.com/
Love and Kill your own town: Facebook event
Press Release
Flyer
Poster
Please link back to: http://www.artisopensource.net/2010/09/09/fakepress-circolo-degli-artisti-cityvision-and-wi-fi-art-rome-september-19th-2010/
FakePress @ Circolo degli Artisti: CITYVISION and Wi-Fi Art, Rome, September 19th 2010
FakePress: the next step of publishing.
The book explodes, and in this explosion its pieces disseminate, creating a new form of expression, a new way of writing onto the world.
Not books anymore, at least not in the classical ordinary way. Books become disseminated narratives, ubiquitous contents, traversable, wearable, shareable, interactive, emergent, time-based, location-based, relation-based.
Wearable technologies, Ubiquitous publishing, Augmented Reality, multiple-author, open ended narratives.
FakePress will present new forms of urban interaction and of critical innovation at:
LOVE AND KILL YOUR OWN TOWN
Curated by
Francesco Lipari and Ottavio Cialone
September 19th 2010
CIRCOLO DEGLI ARTISTI
VIA CASILINA VECCHIA 42, ROME
http://www.cityvision-mag.com/
Love and Kill your own town: Facebook event
Press Release
Flyer
Poster
Please link back to: http://www.artisopensource.net/2010/09/09/fakepress-circolo-degli-artisti-cityvision-and-wi-fi-art-rome-september-19th-2010/
Squatting Supermarkets @ Robot Festival, Bologna
Augmented Reality can create opportunities for critical reinvention of the world.
Squatting Supermarkets uses augmented reality to break open the codes of commercial communication on the products we use every day. By taking a picture with your mobile phone to the logo of a product, individuas can contribute to a global, disseminated relational discourse on ecology, sustainablity and social responsibility issues of the things we eat, wear and use every day.
The logo gets recognized with computer vision techniques and is used as a fiducial marker that can be used by the Squatting Supermarkets application to create a discussion space onto which people can write their thoughts and interact with other individuals and groups.
An interpretative layer on top of reality where we can express ourselves, bypassing communication control strategies enacted by corporations and governments. Augmented Reality as a new space for self-expression.
FakePress and Art is Open Source present:
Squatting Supermarkets @ RObot Festival 2010
from 15th to 18th September
Bologna, Italy
click here for more info about RobotFest 2010
click here for more info about Squatting Supermarkets
click here for even more info about Squatting Supermarkets
please link back to: http://www.artisopensource.net/2010/09/09/squatting-supermarkets-robot-festival-bologna/
Squatting Supermarkets @ Robot Festival, Bologna
Augmented Reality can create opportunities for critical reinvention of the world.
Squatting Supermarkets uses augmented reality to break open the codes of commercial communication on the products we use every day. By taking a picture with your mobile phone to the logo of a product, individuas can contribute to a global, disseminated relational discourse on ecology, sustainablity and social responsibility issues of the things we eat, wear and use every day.
The logo gets recognized with computer vision techniques and is used as a fiducial marker that can be used by the Squatting Supermarkets application to create a discussion space onto which people can write their thoughts and interact with other individuals and groups.
An interpretative layer on top of reality where we can express ourselves, bypassing communication control strategies enacted by corporations and governments. Augmented Reality as a new space for self-expression.
FakePress and Art is Open Source present:
Squatting Supermarkets @ RObot Festival 2010
from 15th to 18th September
Bologna, Italy
click here for more info about RobotFest 2010
click here for more info about Squatting Supermarkets
click here for even more info about Squatting Supermarkets
please link back to: http://www.artisopensource.net/2010/09/09/squatting-supermarkets-robot-festival-bologna/
Friday, August 20, 2010
Singularity Rumble V
Singularity Rumble IV
Singularity Rumble III
Singularity Rumble II
Singularity rumble
in a recent post on Gizmodo
http://gizmodo.com/5614170/reverse+engin eering-of-human-brain-likely-by-2020
Ray Kurzweil Kurzweil says he will reverse engineer the brain by a couple of decades...
but not everyone agrees:
Saturday, July 31, 2010
Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010
The video shows the presentation of the paper titled “Wearing Emotions: Physical representation and visualization of human emotions using wearable technologies” presented at the IV10 (Information Visualization 2010) conference at South Bank‘s college in London, on July 26th, 2010.
he paper and presentation describe a research process focused on the scientific research, design and implementation of wearable devices able todisplay human emotions – be them individual, group or global – on physical bodies. the slides relative to the presentation can be found here: the video can be found here: or here http://www.archive.org/details/WearingEmotionsByFakepressPresentedAtTheIv10ConferenceInLondonJuly on Art is Open Source: Reference links: the IV10 conference website: Art is Open Source: FakePress: Talkers Performance: OneAvatar: Conference Biofeedback:
The devices created in the process have been used to create 3 artistic performances as both proofs of concepts and as innovative forms of artistic and aesthetic expression: Talkers performance, OneAvatar and Conference Biofeedback.
http://www.graphicslink.co.uk/IV10/
http://www.artisopensource.net/
http://www.fakepress.it/
http://www.artisopensource.net/talkers/
http://www.artisopensource.net/OneAvatar/
Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010
Sunday, July 25, 2010
Squatting Supermarkets, new interfaces and project development
from:
A new interface for the squatting supermarkets installation was featured recently at the SMIR project.
Traditional products were added to the system, documenting their history, sustainable production processes and ecologic impacts.
by FakePress, Art is Open Source
produced by SMIR project, Marcovaldo association and Share Festival
Toys++ at ICALT in Tunisia
from http://www.artisopensource.net/2010/07/25/toys-at-icalt-in-tunisia/
Art is Open Source, together with FakePress have recently participated at the ICALT conference, International Conference on Advanced Learning Technologies. We presented Toys++, an augmented reality system allowing you to apply digital contents to the toys people (and especially children) play with, and to visualize them while you assemble them.
The system will soon be released, check out the FakePress website to stay updated on this.
Here is the PDF of the poster we presented at the conference.
Monday, May 31, 2010
Living CrossMedia @ Università di Roma La Sapienza
[ITALIANO]
insieme a
Università di Roma La Sapienza, Facoltà di Architettura Ludovico Quaroni, Dipartimento di Disegno Industriale
e con la presenza di
Assessorato alla Cultura e alla Comunicazione del Comune di Roma
presentano:
Living CrossMedia
le opportunità dei nuovi media nei Centri Commerciali e nei nuovi spazi della cultura e dell’aggregazione
Martedì 1 Giugno 2010
Facoltà di Architettura Ludovico Quaroni
Università di Roma “La Sapienza”
via Gianturco 2, Roma
aula G11
dalle 9:30 alle 12:00
Marco Torresan, Direttore del Centro Commerciale “Porta di Roma”
Simona Pantò, Responsabile del Marketing del Centro Commerciale “Porta di Roma”
Alessandro Ferrante, Assessorato alla Cultura e Comunicazione del Comune di Roma
terranno una lecture e dibattito per discutere delle opportunità che, nello scenario contemporaneo, si aprono con la comunicazione e l’interazione multi e cross mediale nei nuovi spazi della socializzazione, dell’aggregazione e della cultura, a partire dalla loro esperienza.
Partendo dall’analisi della trasformazione degli spazi pubblici e commerciali nelle città del nuovo secolo, per arrivare alle suggestioni che vedono display, interazioni con dispositivi mobili ed ubiqui, ambienti interattivi, e nuove forme di comunicazione digitale arricchire la nostra esperienza della città, dei nostri rapporti con le persone, le aziende e gli spazi che percorriamo tutti i giorni.
L’intervento, propositivo anche nel ragionare sulle possibilità di interazione tra ricerca, arte, design e marketing, sarà seguito da un dibattito aperto a tutti gli intervenuti.
L’incontro sarà coordinato da Salvatore Iaconesi (Art is Open Source, FakePress e docente del corso di Sperimentazioni di Tecnologie e Comunicazioni Multimediali della Facoltà di Architettura Ludovico Quaroni dell’Unversità di Roma “La Sapienza”) e Oriana Persico (Art is Open Source, FakePress).
[ENGLISH]
together with
University of Rome La Sapienza, Faculty of Architecture Ludovico Quaroni, Department of Industrial Design
and with the presence of
Culture and Communication Council of the City of Rome
present:
Living CrossMedia
the opportunities for new media in Commercial Centers and in the new spaces for culture and social aggregation
Tuesday, June 1st, 2010
Faculty of Architecture Ludovico Quaroni
University of Rome “La Sapienza”
via Gianturco 2, Rome
room G11
from 9:30 am to 12:00
Marco Torresan, Director of the Commercial Centre “Porta di Roma”
Simona Pantò, Marketing Responsible of the Commercial Centre “Porta di Roma”
Alessandro Ferrante, Culture and Communication Council of the City of Rome
will hold a lecture and debate to investigate the opportunities opening in the contemporary scenario through the adoption of multi and cross medial communication and interaction in the emerging spaces for socialization, culture and aggregation, starting from their experience.
Starting from the analysis of the current transformation of public and commercial spaces in the cities of the new century, and arriving to the suggestions coming from the wide availability of display technologies, of interactions with mobile and ubiquitous devices, of interactive and responsive environments, and of new forms of digital communication enriching our experience of the city, of our relationships with other people, companies and spaces.
The lecture will also explore the possible interactions among scientific research, art, design and marketing, and will be followed by an open dialogue to which everyone attending the event will be invited to contribute.
The event will be coordinated by Salvatore Iaconesi (Art is Open Source, FakePress and professor of Experiments in Multimedia Technologies and Communications at the Faculty of Architecture “Ludovico Quaroni” at Rome’s University “La Sapienza”) and by Oriana Persico (Art is Open Source, FakePress).
Saturday, May 15, 2010
The Sancho Plan
The Sancho Plan create new interactive entertainment experiences for the 21st century. Fusing animation, music, gaming, technology and performance, our unique performances and environments form a a series of live, interactive and immersive musical adventures.
Our performances feature a live band in front of or surrounded by screens, the on-stage musicians orchestrating sounds and simultaneously controlling the on-screen animated characters. You can read more about our latest performance piece, The Black Page here.
Our environments might allow the public to interact with our characters or enjoy new immersive spaces. In 2008 we were commissioned to create a new animated-musical experience for the world’s largest permanent 3D stereoscopic theatre at the Ars Electronica Centre in Linz for their year as European Capital of Culture. Read about Jungle Imperator here.
The Sancho Plan is an award-winning collaboration of writers, musicians, animators, designers and computer programmers, whose creative output has been shown in clubs, festivals, cinemas, theatres and on television and computer screens around the world. Through the careful combination of animation, sound, music and interactive technology, we create fantastical worlds in which animated musical characters are triggered by a variety of electronic musical instruments and interfaces.
Nathan Shedroff
While everything, technically, is an experience of some sort, there is something important and special to many experiences that make them worth discussing. In particular, the elements that contribute to superior experiences are knowable and reproducible, which make them designable.
These elements aren't always obvious and, surely, they aren't always fool-proof. So it's important to realize that great experiences can be deliberate and are based upon principles that have been proven. This book explores the most important of these principles.
The design of experiences isn't any newer than the recognition of experiences. As a discipline, though, Experience Design is still somewhat in its infancy. Simultaneously, by having no history (since it is a discipline so newly defined), and the longest history (since it is the culmination of many, ancient disciplines), experience design has become newly recognized and named. However, it is really the combination of many previous disciplines; but never before have these disciplines been so interrelated, nor have the possibilities for integrating them into whole solutions been so great.
Experience Design as a discipline is also so new that its very definition is in flux. Many see it only as a field for digital media, while others view it in broad-brush terms that encompass traditional, established, and other such diverse disciplines as theater, graphic design, storytelling, exhibit design, theme-park design, online design, game design, interior design, architecture, and so forth. The list is long enough that the space it describes has not been formally defined.
There are, at least, 6 dimensions to experiences: Time/Duration, Interactivity, Intensity, Breadth/Consistency, Sensorial and Cognitive Triggers, and Significance/Meaning. Together, these create an enornous palette of possibilities for creating effective, meaningful, and successful experiences.
The most important concept to grasp is that all experiences are important and that we can learn from them whether they are traditional, physical, offline experiences or whether they are digital, online, or other technological experiences. In fact, we know a great deal about experiences and their creation through these other established disciplines that can-and must-be used to develop new solutions. Most technological experiences-including digital and, especially, online experiences-have paled in comparison to real-world experiences and have been relatively unsuccessful as a result. What these solutions require is for their developers to understand what makes a good experience first, and then to translate these principles, as well as possible, into the desired media without the technology dictating the form of the experience.